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Even in some crosshaired games, it can help arena games where you're always running to avoid being fragged and the screen is always gyrating around, and you're forced to eye track a lot more often.
![make visuals great again blur make visuals great again blur](https://i.ytimg.com/vi/WmzQMARr54k/maxresdefault.jpg)
In other words, blur reduction helps consistent framerate=Hz situations massively, and can help improve esports scores if you're eye-tracking lots of camoflaged objects. If the game plays stutterlessly with really clear visuals, choose the following to reduce your input lag:ģa) VSYNC ON + NVIDIA Ultra Low Latency ON (easiest)ģc) VSYNC OFF + RTSS framerate cap (And tolerate stationary tearline)ģb) VSYNC OFF + RTSS Scanline Sync (Difficult to fine-tune but can hide tearline, and is lowest lag framerate=Hz) Then temporarily test VSYNC ON (for a visuals check of TestUFO-smoothness in your game). Blur reduction does usually help stationary-gaze situationsģ. More info: HOWTO: Using ULMB Beautifully or Competitivelyġa) If NO, use G-SYNC or VSYNC OFF and end this wizard. Are you playing a crosshairsless game or other game that requires fast eye movements? G-SYNC is best for framerates that stay far below Hz.Ģ. Can your framerate consistently reach and exceed Hz?ġa) If NO, use G-SYNC and end this wizard. I've read a lot of the forum but I don't finish understanding almost anything.ġ. , 13:35I'm very sensitive to blur, but I've been told gsync is preferable.